![]() The game's community is constantly expanding upon it, by improving its mainline spec, and by developing user-made content. Notable for introducing Medieval Stasis enforcement on far-future Wesnoth via an Class 1 or Class 2 on the scale. Under the Burning Suns, in which you must lead a group of elves not quite like the usual variety from their desert home to a new island, slaying evil undead and orcs along the way.The Rise of Wesnoth, a prequel campaign detailing how the titular country was formed by refugees from a mid-ocean isle.An example of Gray-and-Gray Morality, at least near the middle. Again, does Exactly What It Says on the Tin. Descent into Darkness, in which you play a junior necromancer Anti-Hero, who gradually ruins his entire life through the course of the campaign through his own arrogance.Northern Rebirth, in which a group of former slaves form La Résistance, and overthrow their former masters, creating a new power in the world, the Northern Alliance.The Hammer of Thursagan, in which, following the formation of the Northern Alliance, a group of dwarves set out to discover what befell another clan in Kal Kartha.Liberty, set within Heir to the Throne, in which a group of peasants-turned-outlaws face off against the tyrannical Queen.You play as a young knight appointed to lead the South Guard and eventually fight bandits, ally with elves and fight undead (and necromancers). The South Guard, a campaign that serves as an "introduction" to Wesnoth.The game's setting is traditional High Fantasy, heavily Tolkien-inspired, by the admission of the dev team. ![]() It differs from them notably by having a large luck-based component, and by being extremely well balanced. It was designed to feel a lot like a console-style Tactical RPG (such as Master of Monsters and Langrisser), but while taking advantage of the PC's inherent user interface advantages. shipped with the version available for download) and user-made, available from the add-on server, giving it impressive replay value for a freeware game. Apart from that, there are lots of single player campaigns, both 'mainline' (i.e. Wesnoth has a large and active multiplayer community, including a competitive ladder, with skirmishes or custom-made scenarios being the main multiplayer game types. It boasts heavy community development, being almost entirely developed by people who are essentially just dedicated fans. At least I would not try to replay on hard in a version that has it changed (before having replayed on medium), and it may well take me to the point where I plan the attacks of second level units (e.g druids) in such a way that they don't advance: They get more powerfull - but for that their cost doubles.The Battle for Wesnoth is a free, open-source Turn-Based Strategy computer game, available here or on Steam. From an selfish point of view, I would have to shout: Leave it as it is!īut maybe this way the other treats come on a more level footing instead of the current one rules them all - just don't forget that you have just increased the difficulty of the game. But decreasing the effect for level 3 and level 4 units would make the game a lot harder for me. So - I couldn't care less whether a unit on level one costs me one gold or zero - they are just tagging along on an easy level anyway - to level up. At least this makes picking out the units to recruit easier. I have played the campaign through on medium and I doubt I had more than two advanced unit's that weren't loyal. I haven't voted yet because I just don't know which way I should vote. ![]()
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